T-Shirt (Male Cut) – Rigged for MetaHuman & UE5

Upgrade your character’s wardrobe with this highly detailed, realistic [T-Shirt] asset. Featuring natural fabric folds, carefully crafted seams, and 4K PBR textures, this garment is designed to simulate soft cotton and deliver superior realism in close-up shots.

Whether you are building characters for Unreal Engine projects, VR experiences, or digital fashion scenes, this asset drops seamlessly into your pipeline. It is fully rigged, optimized for real-time performance, and meticulously fitted to match standard character skeletons.

Key Features:

  • Plug-and-Play Rigging: 100% compatible with UE5 Manny/Quinn skeletons and ALL male/female MetaHuman body types.
  • High-Fidelity Textures: Includes 4K PBR materials for stunning visual quality.
  • Clean Topology: Optimized mesh structure with no NGons, overlapping vertices, or overlapping UVs.
  • Custom Reference Bodies: Includes custom-crafted reference bodies modeled to exactly match standard MetaHuman proportions. This ensures a flawless fit for your MetaHumans across all height and weight variations.

Compatibility & Skeletons

Fully supports the following MetaHuman proportions:

  • Normal: Average / Underweight / Overweight
  • Tall: Average / Underweight / Overweight
  • Short: Average / Underweight / Overweight

Included File Formats

  • Unreal Engine 5.3+: Rigged (All MetaHuman bodies + UE5 Manny/Quinn)
  • Unity 2022: Rigged (Male/Female Humanoid Skeleton)
  • Blender 4.0 (Cycles): Rigged (Includes clothing assets for all body types)
  • Maya 2017 (Arnold 5.3+): Static Mesh (Male/Female bodies with clothing)
  • 3ds Max 2021 (V-Ray 5): Static Mesh (Male/Female bodies with clothing)
  • Cinema 4D R18 (Arnold 3.2): Static Mesh (Male/Female bodies with clothing)
  • FBX / OBJ / glTF / GLB / USDZ: Static Mesh (Male/Female bodies with clothing)

Technical Specifications

  • Rigged: Yes (UE5, Unity, Blender)
  • Morphs / Cloth Simulation: No
  • Number of Characters: 20 (Custom reference bodies)
  • Scale: Real-world scale (Centimeters)
  • Naming Conventions: Clean, custom names for all objects, textures, and materials (No default naming).

Geometry Details (LOD 0):

  • Vertices: 8,162
  • Triangles: 14,930
  • Polygons: 6,766

Texture Resolutions:

  • 4096 × 4096: Bodies, Clothes, Hair
  • 1024 × 1024: Eyes

T-Shirt (Male Cut) — 3D Model for MetaHuman & UE5

T-Shirt

High-poly

  • ZTL
Polycount
1
Subtools
1
Includes
1
Software
1

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